Player Documentation Gaps
This page tracks known gaps in player-facing documentation. Use it as a backlog when prioritizing doc work.
Structure Issues
Units and World reference sections need redesign for a space game
The original file structure under docs/players/reference/ used placeholders borrowed from a fantasy-game template. The following paths were removed because they don’t match the EC game model:
| Removed path | Problem |
|---|---|
reference/units/armies.md |
EC has no armies |
reference/units/characters.md |
EC has no characters |
reference/units/factions.md |
EC has no factions |
reference/units/locations.md |
Too generic; EC has colonies, ships, star systems, orbits |
reference/world/terrain.md |
EC has no terrain |
reference/world/regions.md |
EC has no regions |
reference/world/map.md |
Map concept needs to be reframed as the cluster/star-system model |
reference/world/movement-costs.md |
Needs space-appropriate framing (jump costs, fuel, etc.) |
Replacement structure needed. Suggested new layout (to be decided):
reference/
├── universe/ # or "galaxy" / "cluster"
│ ├── _index.md # overview of the star cluster map
│ ├── star-systems.md
│ ├── planets-and-orbits.md
│ └── movement.md # how ships navigate between systems
├── assets/ # or "units" / "forces"
│ ├── _index.md
│ ├── colonies.md
│ └── ships.md
└── glossary.mdMissing Pages (by section)
Tutorials
| Page | Notes |
|---|---|
tutorials/first-turn.md |
Step-by-step new player walkthrough. Source material exists: referee set-up-a-game.md documents the 5-step setup sequence from the operator side; mirror that from the player perspective. |
tutorials/writing-orders.md |
How to compose and format an order file. The order language reference and production/movement/admin command pages exist and can be linked. |
tutorials/reading-a-turn-report.md |
How to interpret what you receive each turn. Blocked on reference/turn-report/ being written first. |
How-To
| Page | Notes |
|---|---|
how-to/submit-orders.md |
File format, submission method, deadlines. Depends on game operator setup. |
how-to/interpret-errors.md |
Parser error codes, what they mean, how to fix them. The referee validate-order-files.md has diagnostic code table — adapt for players. |
how-to/plan-expansion.md |
Strategic guidance; defer until game mechanics are stable. |
how-to/recover-from-a-bad-turn.md |
What to do when orders parsed with errors. Defer until error-handling behavior is finalized. |
Explanation
| Page | Notes |
|---|---|
explanation/turn-cycle.md |
The game loop: receive report → write orders → submit → adjudication → repeat. High priority; needed context for everything else. |
explanation/economics.md |
Production, resources, farms vs. mines. Defer until resource model is finalized. |
explanation/fog-of-war.md |
Not in v0. Defer. |
explanation/combat-concepts.md |
Not in v0 (combat not available). Defer. |
explanation/design-notes.md |
Optional; low priority. |
Reference — Turn Report
All pages in this section were empty. Needed:
| Page | Notes |
|---|---|
turn-report/_index.md |
Overview of the turn report structure |
turn-report/sections.md |
What each section of the report contains |
turn-report/examples.md |
Annotated example of a real turn report |
turn-report/symbols-and-abbreviations.md |
Decoder for shorthand used in reports |
Reference — Misc
| Page | Notes |
|---|---|
reference/glossary.md |
Game-specific terms. Can be seeded from the 1978 manual glossary and updated for v0. |
Top-Level Reference Gaps
These live under /reference/ (not under /docs/players/):
| Page | Notes |
|---|---|
reference/quick-command-index.md |
Alphabetical index of all commands |
reference/quick-glossary.md |
Short-form glossary for quick lookup |
reference/turn-report-cheat-sheet.md |
Single-page turn report decoder |
reference/tables/production-summary.md |
Production rates, costs, caps |
reference/tables/movement-costs.md |
Movement costs by ship type or distance |
reference/tables/combat-summary.md |
Not in v0; defer |
Priority Order (suggested)
explanation/turn-cycle.md— foundational context, unblocks everything elsereference/turn-report/section — players receive a report every turn and have nothing to help them read ittutorials/first-turn.md— highest-value onboarding pagehow-to/submit-orders.md— basic operational needhow-to/interpret-errors.md— players will hit parser errorstutorials/writing-orders.md— can link to existing commands reference- Redesign and write
reference/universe/andreference/assets/sections reference/glossary.md- Remaining tutorial and how-to pages