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Colonies and Ships

Chart

Colony and Ship Notes

Open Colonies Enclosed Colonies Orbiting Colonies Ships
Allowed per player per planet1 1 1 1 any No.
Located on planet surface Habitable terrestrial Uninhabitable terrestrial none none
Located on asteroid none yes none none
Located in orbit none none any planet any planet
Life support unit required no yes yes yes
Structural units necessary per unit of mass2 1 5 10 10
Size limitation none none none none

Establishment

To establish a ship/colony, the player transfers materials (any type and number, including population) from a ship/colony already at the location to the new site by writing a set up order. The set up order is used only for ship/colony establishment and precludes transfer and assembly orders. The materials transferred by the set up order must include structural units, either farm units or food enough to feed the population for at least one turn; at least one population unit, (an unpopulated colony/ship is available for control by any other player who installs a population unit there); and enough construction units to assemble the ship or colony. If there are not enough construction units to do the assembly, then the proportionate portion of the assembly will not be done. Once the construction units have finished their work, they automatically return to the ship/colony from which they were transferred, unless otherwise specified in the set up order.


  1. In other words, a player may have one open colony, one enclosed, one orbiting colony, and any number of ships on/at one planet. ↩︎

  2. The units that will be in storage are counted as only 1/2 of their mass, and the mass of the structural units needed to house the ship/colony is not counted at all. ↩︎